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  • U-create Games Animation For Mac
    카테고리 없음 2020. 1. 25. 01:21
    U-create Games Animation For Mac

    Okay, so I am extremely new to application creation and I don't know a single person that creates apps, so I have to ask all of you. Basically, my real question is that how are the graphics done? Are they made through other programs such as photoshop and then put into the scripting?

    I am asking because I myself don't have a mac, so I can't make apps, however, I am mainly a graphics designer and have a hobby of making graphics/characters/backgrounds/etc for games, and I would love to find a partner who can do all the scripting while I come up with all of the graphics, and split payments in half. I have tried to look for this answer everywhere but i cant find anything that really talks about the graphics being put into the apps part. Lol first off, i already have all everything and ready to submit. I need a coding partner and IM not looking for someone who is just starting out.

    A lot of studios use Rhino on the PC. In a matter of months it will be on the Mac as it is in final Beta testing. Maya is also available for the Mac, but it is best for game and character development, and for animations. Most studios who have FormZ or Rhino or even Sketchup Pro use Vray or Maxwell for rendering. The application is used by professionals and amateurs around the world to create a stop-motion animation. It includes a virtual platform which permits to place objects on a pre-recorded background with the addition of video tips, support for HD video cameras and much more. IGooSoft FlipBook Creator for Mac is a powerful software for making or creating PDF or Image files to Flash flipping book on Mac OS X.

    ALSO, the point of this has nothing to do with looking for a partner, it has to do with my questions about graphics so if u are going to try to tell me stuff isnt fair, especially when it had nothing to do with my question, feel free to keep it to urself. Oh, and for your info, depending on the person, it would be 50/50. I was just giving it as an example. Again, the 50 50 split was just an example saying we both get paid. And don't say I haven't put any time in because even though I have never coded an iphone application, I have coded several full programs/games, worked on a couple of Xbox 360 games, and have worked on graphics for 6 movies that were in theaters. I have put a ton of time into perfect my part of what I plan to do.

    Along with that I plan on making full games with full stories, which I already have written out. In my opinion, coding is easier then graphics, maybe takes a little longer, but graphics and stories are something that take creativity. Coding is just words that you can basically copy and paste.

    And one more thing, I pointed it out to show people what I am talking about doing, to help them understand my question a little more, so I will say it again, unless you want to help me by answering my question instead of talking out of your rear about stuff you have no idea about, then just keep your mouth shut because NOBODY wants to hear about how you feel 50/50 is unfair. Click to expand.Okay, a bit of advice. Never ever ever say this to a developer. Software engineering, which is what we're really talking about here, is a complex dance of mental gymnastics, that takes careful planning, design, and intelligent programming to bring a product to life.

    U-create Games Animation For Mac

    People go to college for it, and/or spend years learning it. You could program for fifty years, and still not know it all. It is 100% about creativity. I am a software engineer in the day, and make iPhone games at night.

    Any good software product involves massive amounts of planning and design, and that involves creativity. The coding involves finding solutions to simple and complex problems, all of which involves creativity. At no point in my day am I blindly copy and pasting anything. Heck, out of the 8-12 hours a day that I develop software, only 1-2 hours of it involves typing code.

    Both of my games are highly profitable on the App Store, and I did all the design, code, and graphics myself, so I know all sides of the process. The design of my first game took a couple weeks. The coding took several months of evening work. And the graphics took a week. If I were to price out the development time, I'd say it cost about $20,000.

    If I had outsourced the graphics to an artist, they would've been paid around $1,000. When you say, 'coding is just words that you copy and paste,' that is equivalent to saying doctoring is just giving pills to patients, after you look up the symptoms in a book. There's a reason most developers make six figure incomes.

    It's hard, and not a lot of people can do it. That being said, yes, the graphics are simply referenced from various locations in the code, and can be replaced within seconds with different graphics. Your best bet is to either hire a novice programmer to work with you, as they may be willing to work for profits. If you're looking for an experienced programmer, you're looking at minimum $150 per hour, or 75% of the profits. Again, the 50 50 split was just an example saying we both get paid. And don't say I haven't put any time in because even though I have never coded an iphone application, I have coded several full programs/games, worked on a couple of Xbox 360 games, and have worked on graphics for 6 movies that were in theaters. I have put a ton of time into perfect my part of what I plan to do.

    Along with that I plan on making full games with full stories, which I already have written out. In my opinion, coding is easier then graphics, maybe takes a little longer, but graphics and stories are something that take creativity. Coding is just words that you can basically copy and paste. And one more thing, I pointed it out to show people what I am talking about doing, to help them understand my question a little more, so I will say it again, unless you want to help me by answering my question instead of talking out of your rear about stuff you have no idea about, then just keep your mouth shut because NOBODY wants to hear about how you feel 50/50 is unfair. Click to expand.LOL. What a clueless sap.

    Mac

    If coding is 'just words that you basically copy and paste', then your art is just pixels you've copied and pasted. Ponder this: As a software engineer, I have the ability to put an application into the App Store. My app may have sloppy 'programmer art' that isn't pretty or polished, but I can make it happen. As an artist, you don't have this same power.

    You can paint all of the pretty pictures you want, but you'll never get an application into the App Store with the skills you have. You'll need an engineer to do it for you. And that, my friend, is the key difference between the power held by a software engineer and that of an artist. Now you keep your mouth shut, buddy!!!

    Hahaha HAHAHA! You guys make me laugh so much.

    Coming up with stories, plots, characters, and graphics is far more creative use of the brain then coding. I am not talking about little games that take an hour to make. I Have worked on several full fledge games, including Final Fantasy 12, Castle Crashers, MLB Live 2k6, etc. I have made programs for computers and worked on updating programs such as Open Canvas. I have done far more programming then you guys put together, and more graphical work as well. Coding i text, and it is simple.

    U-create Games Animation For Mac

    I wish I had a MAC cause i could bust out games nonstop. Graphics and stories take time to make them the best out there. Not go and copy sprites because that is just stupidly cheesy and people who do that prove that they are skill less. And don't say I put you down, because I have done more of it then you, and because this all started cause some retard who doesn't know what he is talking about tried to put me down.

    And I would love to see a programmer who is only asked to program take 75% of the profits. Website coders, people who make codes for forums such as these, they get around 3% of the profit made, if that. The designer and graphical designer get paid more then anyone. People who work on professional video games for consoles like PC, Xbox, and PS. The story board and coders get about the same, sometimes it varies a little, and graphics department gets over 60%. So don't try to feed me this BS because I am not going to take crap like that.

    Click to expand.One city library is a few miles North. Another city library is a few miles South. There's a small county branch library near the office. A huge university library is a couple train stops away. They all have lots and lots and lots of books on various software topics, mostly free for the reading (as long as you return them in a few weeks). The university library wasn't free, but I knew a student who could scan a couple research journal articles for me. Read up on Pixar.

    They hire dozens and dozens of the most talented graphics programmers around. Yet they emphasize that what makes or breaks a movie is the art and the story. The bigger screen credits go to the artists and art directors. Okay, so I am extremely new to application creation and I don't know a single person that creates apps, so I have to ask all of you. Basically, my real question is that how are the graphics done? Are they made through other programs such as photoshop and then put into the scripting? I am asking because I myself don't have a mac, so I can't make apps, however, I am mainly a graphics designer and have a hobby of making graphics/characters/backgrounds/etc for games, and I would love to find a partner who can do all the scripting while I come up with all of the graphics, and split payments in half.

    I have tried to look for this answer everywhere but i cant find anything that really talks about the graphics being put into the apps part. Click to expand.Now I'm convinced that you have no idea what you're talking about. Professional game development is what I do every day.

    The coders are the highest-paid developers on the team, not the storyboard artist, not the texture artist, not the UI artist, not the modeler, not the animator, not the level designer. At the end of the day, the engineers get into the BMWs, Lexuses, and Mercedes. The artists drive home in the Hondas and Toyotas. You're lying, you're wrong, and you're full of crap.

    3d Animation Software For Mac

    Buh bye, troll. I suppose different regions have different pay. Most programmers I know makes six figures, or nearly six figures, and all of them work for companies, not themselves. Last time I checked, software engineers average around $50,000 right out of college.

    I have no idea where these development houses are that pay coders nothing, but I feel sorry for them. Odd, I thought I was being fairly restrained, considering he equated our careers to mere data entry. Oh, I fully agree. Anyone can learn to program. A small portion of them may become good. An even smaller portion will become great. It takes a lot of drive and determination.

    Click to expand.I wasn't referring to your post in all of my post delerium it was just general observation, just seemed the OP was doomed from the start! After reading his more recent posts though I'd say he deserved it.

    Experienced coders here in the UK average a salary of around £30-40k but over here we refer to a six figure salary being £100k+ The competition for programming jobs over here is quite fierce due to an abundance of programmers (The IT industry in general is made out to be a bright and rosy career path and lots of people jump on the bandwagon) and some of the larger companies take full advantage of that by paying less than average salaries and having ridiculous job requirements. I've seen job listings for post grads paying around £13k which isn't even at the threshold to start paying back student loans! Click to expand.Euro's to dollars alone, 'six figures' in the UK would be a lot more than in the U.S., so let's drop it.

    A good game needs good coding AND good graphics. Look at PocketGod, Need for Speed, etc. Some can squeek by with one or the other, and maybe get lucky and have success. These aren't games, but off the top of my head, for example, in the 'women as sex objects' category, Wobble uses the user's graphics and is primarily code while the various bikini apps are basically slideshows (simple code) but have lots of graphics. But for best results, you need both. Hmmm, maybe that's the next great app.

    Is an Adventure, Puzzle, Trading Card, and Trick-based video game developed and published by Kongregate. The game offers animated characters in the game and offers the combination of strategy, collectible cards and adventure elements. The game lets you collect character cards, create your deck, combos and jump into battle. Participates in an epic battle called Bacchana. It features hundreds of animated characters and moments from you beloved shows and episodes. The game takes place in different locations that contain more than twenty-five chapters.

    Animation Throwdown: TQFC includes core features such as Favorite Cartoons, Challenge other Players around Globe, Collectible Card Battle Game, Endless Hours, Collect, Upgrade, and Fuse your Card to Win, and more. Animation Throwdown: TQFC is one of the best game to play and enjoy.

    U-create Games Animation For Mac
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